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Detective Conan Episodes 1105–1106: Kid vs. Amuro: Queen’s Bang

Detective Conan Episodes 1105–1106: Kid vs. Amuro: Queen's Bang

Full case spoilers, including the ending. Later story connections are discussed where relevant.

The person who carries out the theft is Kaito Kid, and his target is the Queen's Bang. He enters the security side as Kazami, makes the tiara appear to vanish, takes it, and later returns it.

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Episode and manga guide

Episode and manga guide

Queen’s Bang spans international Episodes 1163-1164, corresponding to Japanese episodes 1105-1106. This numbering keeps the two halves together even when a platform uses a different season layout.

The anime story adapts Detective Conan Volume 101, Files 1076-1078. Their English display titles are File 1076, Provocation; File 1077, Smoke; and File 1078, Reenactment.

The local File 7-9 labels are positions inside Volume 101, while the global manga chapter numbers are Files 1076-1078. Keeping those systems separate prevents the story from being confused with early-series chapters.

The Robanov exhibition and its garnet tiara

The Robanov exhibition and its garnet tiara

Conan Edogawa, Ran Mouri, and Sonoko Suzuki visit the Robanov Dynasty Treasures Exhibition. Its centerpiece is the Queen’s Bang, a tiara passed down among the dynasty’s queens and set with one of the world’s largest garnets.

Kid’s advance notice turns the festive opening into the countdown to a heist. Conan watches for the thief, while Sonoko approaches the event with the enthusiasm expected of a devoted Kid admirer.

With Café Poirot temporarily closed, Amuro and Azusa attend as ordinary visitors. Their presence provides a calm opening before Amuro shifts into a far more serious role.

The story also reveals that Azusa is a Kaito Kid fan and briefly makes her one of the possible disguises. That possibility matters because Conan must establish which familiar faces are genuine instead of trusting appearances.

This is Azusa’s first involvement in a Kaito Kid case in the main story.

A card trick draws Amuro into the contest

A card trick draws Amuro into the contest

At Azusa’s suggestion, Amuro performs a card trick while the line barely moves. It initially plays as a light scene demonstrating his dexterity and composure.

A man in a hat explains Amuro’s method with suspicious ease and then needles Conan. His sharp observation, confident tone, and interest in Conan mark him as more than another visitor.

Conan sees through the man’s first disguise, confirming that Kid has already entered the exhibition. That quick recognition begins their familiar contest, but it does not solve the coming theft.

Amuro contacts Kazami and draws him into checking the security arrangements. His response is immediate: once Kid’s challenge becomes personal, Amuro uses the resources and judgment of his Public Security Bureau role.

Kazami joins the detail in connection with preparations surrounding Queen Selizabeth’s planned visit. His arrival strengthens security but also gives Kid a convincing new identity to exploit.

Ginzo Nakamori, Jirokichi, Kazami, and Amuro gather around the defense of the Queen’s Bang. Jirokichi trusts his mechanism, Nakamori is determined to catch Kid, and Amuro studies how the thief may move.

The smoke and three possible disguises

The smoke and three possible disguises

The display area suddenly fills with white smoke. When visibility returns, the Queen’s Bang appears to be gone, even though Jirokichi’s trap has not activated as expected.

Amuro, Azusa, and Kazami were the three people without gas masks. A tight mask could damage Kid’s facial disguise, so Conan concentrates on them. The question is no longer only how the tiara disappeared, but which familiar face belongs to Kid.

Amuro has paint on his fingertips, Azusa on the backs of her hands, and the apparent Kazami on his palms, ring fingers, and little fingers. Conan uses questions to clear Amuro and Azusa, then connects Kazami’s staining to the motion required to handle the false cover.

The false cover, bench photograph and inactive trap

The false cover, bench photograph and inactive trap

In an earlier photograph, the bench’s middle leg looks unusually thick. Kid had hidden the false cover beneath the bench before moving it onto the real case. The extra cover explains both the apparent disappearance and the inactive trap.

Conan opened the false cover above the real case, so Jirokichi’s trap never received the action that was supposed to activate it. The white paint mist concealed the transfer; the earlier photograph exposed where the false cover had been stored.

When Amuro asks about the scene Kazami had attended, Kid answers as though it were a crime scene; the real Kazami had been at an idol festival.

Kid’s Kazami disguise and the real theft

Kid’s Kazami disguise and the real theft

Conan’s reasoning identifies the apparent Kazami as Kid. The disguise has allowed the thief to stand among the people guarding the treasure and approach it without forcing an obvious entry.

Kid impersonates Kazami; the real Kazami has not betrayed Amuro or stolen the tiara. The reveal turns a trusted member of the defensive team into the opening Kid needed.

The apparent disappearance gives Kid his opening to take the Queen’s Bang from the real case.

Amuro’s counter-disguise, handcuff and Kid’s escape

Amuro’s counter-disguise, handcuff and Kid’s escape

Amuro prepares a counter-disguise of his own: the real Kazami imitates Amuro while the real Amuro waits outside for Kid. Conan supplies the matching voice through his voice-changing bow tie.

Amuro reads Kid’s escape route correctly and succeeds in locking a handcuff around his wrist. It is the closest point in the story to Kid being captured and the clearest demonstration that Amuro has planned beyond the display room.

Kid escapes the handcuff and disappears, but he does not keep the Queen’s Bang. He returns the tiara before making his exit.

Kazami’s Yoko Okino reward

Kazami’s Yoko Okino reward

After being impersonated, treated as a suspect, and enlisted in Amuro’s counterplan, Kazami receives Yoko Okino merchandise from Amuro. The gift returns the story to comedy after the tense pursuit.

Kazami’s reward gives the heavily used subordinate a small consolation at the end of the case. It also closes the Yoko-related misunderstanding that helped distinguish the real people from Kid.

Why the Mystery Train encounter remains a secret

Why the Mystery Train encounter remains a secret

This is presented as Amuro’s first recognized encounter with Kaito Kid. There is, however, an important asymmetry left by the Mystery Train case.

During that earlier case, Kid appeared before Bourbon while disguised as Shiho Miyano at Conan’s request. Kid therefore recognizes the prior encounter, but Amuro does not recognize that he previously faced Kid behind Shiho’s disguise.

The two facts are not interchangeable: Amuro met the disguised person he believed was Shiho, not Kid in an identity he could recognize. If that deception were exposed, it could connect Kid to the Mystery Train operation, so Kid has reason to keep it hidden.

What this case establishes about Kid’s objective

What this case establishes about Kid’s objective

This case establishes his immediate objective as taking the announced tiara, but it does not explain his deeper reason for pursuing gemstones. The episode is structured around the heist and the challenge posed by the defenders.

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